Well It’s finally done! The demo version of TrapIt is now available on the iTunes Store.
It’s been a bit hard deciding what a good set of limited features are for TrapIt. Unlike a lot of games that actually have a number of levels to complete, TrapIt goes on “forever”. The levels also start out essentially the same with the clear play ground and a number of prisms.
However I bit the bullet and made the decision and this is what you get in the LITE version.
- You only have 10 levels to get as much score as you can
- There are only 2 powerups out of of the 7 available in the full version
- No OpenFeint or Game Center leaderboards
- No ability to play your own music in the background as you play
- Only 1 background instead of 6
So, if you’re hankering for an intense old-school style game for your iPhone, check it out and if you like it, grab the Full Version.
Cheers
Hi everyone; it’s sure been quite a long time since I last posted.
I’ve been ferreting away on a LITE version of TrapIt for the last few weeks and finally submitted it to Apple tonight. It will be interesting to see if this spurs any more sales, which have been extremely stagnant of late.
TrapIt LITE (as it’s callled) is a level limited version of the full game. You have just 10 levels to score as much as you can before the game ends. After that, if you want more you have purchase the full version. Other changes that have been made include:
- No Game Center or OpenFeint support
- Only one background
- Only 2 powerups
- No ability to play your own music while you play
I’m hoping that TrapIt LITE is *just* enough of a teaser and the full version offers *just* enough additional content to get people to take the plunge on the full version. I guess in about 8-10 days (The usual time it takes Apple to review an app) we shall start to see.

Follow Us!